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Genres:
Online Co-op / Split Screen, Online Multiplayer, Local Multiplayer / LAN, Local Co-op / Split Screen, Boomer Shooter, Freeware, Open Source / Source Available, Cross-Platform / Crossplay, Engine / Port
Release Date: January 19th, 2007 Publisher: Odamex Team Developer: Odamex Team Official Website: https://odamex.net/ Odamex is an open-source Doom engine built to deliver the best of classic multiplayer: fast, stable, and endlessly replayable. It also supports single-player experiences for those who want to enjoy Doom on their own terms. Born from the spirit of id Software's 1993 masterpiece and its 1997 open-source release, Odamex carries forward the values that have defined the Doom community for decades: openness, portability, and collaboration. Odamex's mission is to preserve and enhance the authentic Doom experience by combining modern client/server multiplayer with cross-platform support, accessible tools, and thoughtful quality-of-life improvements for solo, cooperative, and competitive play. We aim to promote these ideals to the Doom community through open development, shared knowledge, and a commitment to keeping classic gameplay alive for players everywhere. Odamex's first official version, 0.1a, was released on January 19th, 2007. However, the project had been unofficially in development since 2005, when the first build of Odamex's precursor titled Zwango was created. |
OS:Windows 7 or newer (64-bit recommended)
CPU:Any modern x86/x64 processor RAM:2GB (4GB recommended) GPU:Any basic GPU supporting 2D/3D Disk space:~100MB + space for WAD/IWAD files Required:a Doom IWAD (Doom II, Freedoom, etc.) Network:Internet/LAN for multiplayer (UDP/TCP) |
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